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A large cloth hanging on a stone wall.
It looks like someone washed it,
but it still seems kind of dirty.
It is fixed to the wall so it won't blow away.
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The luggage section of this
wagon was used fairly recently.
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A torch for lighting the street.
It is artistically designed.
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Why would there be a skeleton here?
Given that the ribs are broken, it must have been attacked by a monster.
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Nothing seems wrong with the wagon at first blush.
It has three luggage sections.
It must have faulty wheels, or maybe someone just wanted to get rid of it
because it is a fairly o...
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Soldier's armor that seems in good repair.
It's a new model made to be more lightweight and streamlined than previous types.
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This weapon mount was designed to hold weapons differently than standard racks.
There are weapons here that are not permitted for use by those who haven't reached officer class.
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Bows used by archers are neatly arranged here.
They are standing so that archers can take them quickly in case of an emergency.
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A net for catching fish.
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A bench for people to sit on.
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A barrel of wine.
Quest Text
#11081
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A barrel of wine.
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The chest is shut tight.
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A sharp sword that presumably belongs to a foreigner.
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A dining table filled with food.
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An old dart board full of holes.
It's used when bored customers want something to do.
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A wall ornament made of flax fabric covered with embroidered patterns.
It was crafted to go well in any setting.
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A painting that masterfully depicts scenery in Serendia.
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A common fireplace seen in Heidel.
The bronze crosspiece made to hold firewood is striking.
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A multi-purpose stand hanging on the wall.
It looks both practical and decorative.
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A decorative shield with an emblem.
It sports the colors of Heidel.
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An ornament to indicate the beginning of the residential area.
It looks sophisticated, but it doesn't carry any specific meaning.
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A huge bell hanging from the church belfry.
The villagers of Heidel go about their daily routine according to the ringing of the bell.
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A high-quality curtain made of silk.
It's embroidered with an Elionian pattern.
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A multi-purpose torch.
It's fixed to the wall, but can be removed when needed.
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A fixed torch the likes of which are installed throughout Heidel Castle.
They burn throughout the day.
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A wagon for carrying various goods.
It's made of wood, but it looks durable.
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This kind of pot is hard to come by in Serendia.
Someone imported this from far away, but it doesn't seem to be in use.
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Villagers used to use this well,
but it looks like it has dried up.
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An empty bookshelf.
It seems like it was brought here recently.
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A pulpit for Elionian priests.
It is humble in appearance, but was made with fine timber.
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This is the main entrance of Glish.
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Where did the animals go?
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Is this a pile of firewood for a campfire?
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A recently used cart.
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A temporary resting tent for the guards of the town.
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Expensive-looking wine... *gulps*
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Ow!!! It's hot!!!
Quest Text
#11133
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Ow!!! It's hot!!!
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Tightly shut doors... This looks like the town's storage.
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You're gonna fall! Ah!
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This looks similar to where you used to doze off as a kid.
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That wolf sign is cool. Behind the church...
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Something was burnt inside this pot draped with amulets.
It seems similar to what you found in the contaminated lands.
Could this be evidence
of some connection between alchemists ...
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The bomb exploded, revealing a small entrance into a maze.
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A dry well filled with dirt.
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A sack full of mushrooms.
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A sack full of conch shells.
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A sack full of Sardines and Mackerels.
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A crate filled with vegetables.
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A cart with rough but sturdy wheels.
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Delicious-looking cheese.
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A half-eaten apple.
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Sliced bread.
Quest Text
#11513
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Sliced bread.
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What's this...? No treasure...
There's nothing more than a worn-out letter.
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An empty pot.
Quest Text
#11522
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An empty pot.
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A severely damaged wagon. It looks like it is carrying some kind of equipment.
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A beacon fire on Iliya Island.
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A peculiar symbol is engraved on this huge stone.
It seems to carry some kind of symbolic meaning for the Imps.
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A barrel full of swords.
Best take this to the Sentry Post.
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This must be the potion that Lillia was talking about.
Best take this to the Sentry Post.
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Its coloring makes it look really delicious.
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These vegetables aren't ripe enough.
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This must be the box that the Vigilante was talking about.
It has a pile of letters in it. Let's take it back to him.
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A sturdy stick.
It looks strong enough to make the body of a Scarecrow.
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An empty chicken coop.
Where did all the chickens go?
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A big scarecrow.
Is this for scaring off the birds and monsters nearby?
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Stones covered in Goblin symbols are piled up like an altar.
The Goblins appear to value these stones dearly.
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A wagon trailer used for transporting animals.
It is in good condition. It seems to have been used very recently.
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A wagon destroyed in a Goblin raid.
Fallen goods are scattered all around the wagon.
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A stone set up in front of the Goblin Cave.
It seems to be used to demarcate their territory.
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A freshly-cut log.
Not completely trimmed, it retains the appearance of a large tree.
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The broken fence does a great deal to explain the current situation here.
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"Introduction to Elionism"... Apparently it's a limited edition.
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The herb gives off a refreshing scent. Touching its petals causes white pollen to fall.
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White pollen from the herb is inside.
Wherever its smoke touches, a green bud grows.
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An unknown grain is fermenting inside the oak barrel.
It smells just like the wine that was placed on the altar.
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Potato sacks are piled here.
Is this what they told adventurers to steal?
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This is the same herb as that at Gorgath's house.
It looks like its pollen has already been removed for use.
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They're burning the same ingredient that Gorgath used.
Why would they dabble in Alchemy? Aren't they priests from Calpheon...?
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The book "Introduction to Elionism" sits open on the altar.
Let's see if anything looks suspicious nearby.
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You got the magic tome used by diseased villagers for rituals.
This should be taken to a priest.
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I found the ancient site Zelfinith told me about.
A symbol comprised of a sun and a tree is engraved on it.
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Ammunition for matchlocks used by the Delphe Knights.
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A target made into the shape of a Harpy.
It seems the Delphe Knights are using this for matchlock target practice.
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A series of well-sharpened weapons.
Someone is taking really good care of them.
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This Khuruto shield was made with well-treated wood and adorned with Water Buffalo horns.
The symbol on it must have been drawn with blood to intimidate enemies.
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The inside of this armor is padded with cloth.
It may be somewhat crude stylistically,
but the means by which it was produced
isn't so different from that of Human soldier armor.
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This helmet is typical of those worn by the Helms
and is made out of huge animal horns.
Not only does it intimidate enemies, it also provides
sturdy protection to its wearer.
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A map with complicated markings detailing the tactics of an operation.
A soldier nearby is giving you a dangerous look. It would be best not to linger.
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Another entrance to the Ruins Cave.
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There's fresh Turnip everywhere.
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You marked the special dye according to Makea's instructions.
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Orders to suppress the riots in the Slum are written here.
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It contains text,
but it is so worn that it's completely illegible.
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Something is written here in an unknown language.
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There's nothing but a bunch of junk inside.
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It's locked.
Quest Text
#11674
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It's locked.
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It looks like the chest Trin was talking about.
An encrypted book is inside.
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It looks clear enough to drink.
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A water bottled reserved under the name "Ahr".
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