# [Nymphamaré] Runaway Mermaid

**Quest No Raw**: 1123216
**Quest Group (questGroupNo)**: 9104
**Entry (questId)**: 17

## Giver Label

_Box_

## Objective

Tumaini thinks something's hidden in this cave and asks you to check it out. Search the cave.

_Investigate the cave interior;_

## Requirements & Objectives

Known requirements and objectives for this quest.

### Adventurer Gates

- Class: Corsair


## Summary

Inside are clothes and personal accessories.
At the bottom, you find someone's journal.
Good heavens! How did you even come across that? 
I saw it with my own eyes and still can't believe it!
So this must be the Mermaid's Veil.
I've heard Mermaids use veils to hide their homes...
The name "Viola" is written in the journal.
It seems to be the diary of the necklace's owner.

## Related Quests

Nearby quests from the same group, prerequisite quests, quest chains, and branch choices.

### Earlier Steps

- [[Nymphamaré] Cave at the Spear's Tip](/quest/1057680.md)


### Quest Group Entries

Other entries in the same quest group, shown in in-game order. This list does not necessarily mean each quest unlocks the next.

- Entry #1 — [[Nymphamaré] Mermaid Dream](/quest/74640.md) — Word is, the Hashashins have come down with a strange illness. Listen to what they have to say.
- Entry #2 — [[Nymphamaré] Secret of the Statue](/quest/140176.md) — Lend the Hashashins a hand and figure out how to lift this curse.
- Entry #3 — [[Nymphamaré] Where the Eyes Lead](/quest/205712.md) — Take a closer look at the Hashashins turned to stone.
- Entry #4 — [[Nymphamaré] Serene Sea](/quest/271248.md) — Check out the beach where the melody is coming from.
- Entry #5 — [[Nymphamaré] Hashashin's Help](/quest/336784.md) — The Hashashin says his name is Tumaini, from the Sand Scorpion scouting party. Listen to what he has to say.
- Entry #6 — [[Nymphamaré] Tumaini](/quest/402320.md) — Tumaini's hurt his leg. Find some logs to help him out.
- Entry #7 — [[Nymphamaré] Brother's Whereabouts](/quest/467856.md) — While he's making the splint, chat with Tumaini.
- Entry #8 — [[Nymphamaré] Reunion with the Scouting Party](/quest/533392.md) — Head to where the scouting party was with Tumaini.
- Entry #9 — [[Nymphamaré] Mysterious Name](/quest/598928.md) — Tumaini looks ready to press on. Scout the area together.
- Entry #10 — [[Nymphamaré] Treasures of the Sea](/quest/664464.md) — Dodi seems to know something about this place. Have a word with him.
- Entry #11 — [[Nymphamaré] Hungry Naga](/quest/730000.md) — Dodi's not talking. Maybe he'll open up if you catch him a fish... he looks hungry.
- Entry #12 — [[Nymphamaré] The First Mermaid](/quest/795536.md) — Dodi finally seems to have warmed up to you. Ask him about Rusalka.
- Entry #13 — [[Nymphamaré] Mermaid's Treasure](/quest/861072.md) — Tumaini wants to hear more from Dodi.
- Entry #14 — [[Nymphamaré] Viola](/quest/926608.md) — You've found an old-looking box in the tree.
- Entry #15 — [[Nymphamaré] The Necklace's Secret](/quest/992144.md) — Head to the location written on the note.
- Entry #16 — [[Nymphamaré] Cave at the Spear's Tip](/quest/1057680.md) — The castle looks like a trident. Head to its tip.
- **Current:** Entry #17 — [[Nymphamaré] Runaway Mermaid](/quest/1123216.md) — Tumaini thinks something's hidden in this cave and asks you to check it out. Search the cave.
- Entry #18 — [[Nymphamaré] Viola's Journal](/quest/1188752.md) — See what Viola wrote in her diary.
- Entry #19 — [[Nymphamaré] Source of the Curse](/quest/1254288.md) — Share the story written in Viola's diary with Tumaini.
- Entry #20 — [[Nymphamaré] Memories Beneath the Waves](/quest/1319824.md) — You've found a sealed notebook underwater. Show it to Tumaini.
- Entry #21 — [[Nymphamaré] Reason Unveiled](/quest/1385360.md) — Now that you've found the whereabouts of the treasure, figure out how to meet Rusalka.
- Entry #22 — [[Nymphamaré] Power in the Necklace](/quest/1450896.md) — Tumaini wants you to clear out the monsters and purify the area.
- Entry #23 — [[Nymphamaré] The Queen's Veil](/quest/1516432.md) — Looks like there's another requirement to open the gate. Solve the riddle.
- Entry #24 — [[Nymphamaré] Nymphamaré Castle](/quest/1581968.md) — You've solved all of Nymphamaré's riddles. Time to meet Rusalka.
- Entry #25 — [[Nymphamaré] Mother of All Merfolk](/quest/1647504.md) — Ask Rusalka how to restore the Hashashins.
- Entry #26 — [[Nymphamaré] Negotiations Broken](/quest/1713040.md) — Rusalka never trusted you from the beginning. Take her down.
- Entry #27 — [[Nymphamaré] Buried Tale](/quest/1778576.md) — The Black Spirit thinks something's hidden here. Have a look around.
- Entry #28 — [[Nymphamaré] Dreamscape Riddle](/quest/1844112.md) — Open Rusalka's box and read what she left behind.
- Entry #29 — [[Nymphamaré] Grim Tidings](/quest/1909648.md) — Head back to the sanctuary and tell Bahram what happened with Rusalka and Tumaini.
- Entry #30 — [[Nymphamaré] Mermaid's Trace](/quest/1975184.md) — Figure out the hidden meaning in the note.
