Quests
22,253 entries — quests and stories from the official quest list, each noting who starts the quest and who completes it.
| Entry | Details |
|---|---|
| The Black Spirit is curious about what's hidden behind the barrier. Head in and take a look. | |
| Ashen Wing suggests you finish examining the records in here. | |
| Get the full story from Ashen Wing. | |
| Enslar's records reveal the choice she made. Continue reading the records. | |
| Enslar's records are filled with clear proof of corruption. | |
| Margarethe couldn't face the truth and ran off by herself. Go after her. | |
| Margarethe still refuses to accept the truth. Talk some sense into her. | |
| It seems Margarethe has made up her mind. Join her and stop Enslar together. | |
| This time, the spirit sealed in the memorial isn't going berserk. Try talking to it. | |
| Continue to listen to Crescentina's story. | |
| The path to Enslar, ruler of Orbita, has opened. Head there with Margarethe. | |
| You finally face Enslar. Try to reason with her together with Margarethe. | |
| Enslar refuses to open the way to the gods until the end comes. Stand against her and prove your justice. | |
| Examine the throne of Orbita. | |
| Sophia Edelweiss wants to know what you found in Orbita. Share Enslar's final message with her. | |
| Examine the throne of Orbita. | |
| Nella Encarotia wants to know what you found in Orbita. Share Enslar's final message with her. | |
| Solve the altar's riddle and activate it. ※ This quest does not specify the exact objectives required for completion. ※ Talk to Ashen Wing to get clues on how to activate the alta... | |
| Solve the altar's riddle and activate it. ※ Complete the quest by entering the correct number in chat. Choose the right book from the eight and enter its position number. ※ This q... | |
| Ashen Wing suggests you take care of another memorial. | |
| Ashen Wing suggests you take care of another memorial. | |
| The path to Enslar, ruler of Orbita, has opened. Head there with Margarethe. | |
| Word is, the Hashashins have come down with a strange illness. Listen to what they have to say. | |
| Lend the Hashashins a hand and figure out how to lift this curse. | |
| Take a closer look at the Hashashins turned to stone. | |
| Check out the beach where the melody is coming from. | |
| The Hashashin says his name is Tumaini, from the Sand Scorpion scouting party. Listen to what he has to say. | |
| Tumaini's hurt his leg. Find some logs to help him out. ※ Logs can be obtained by Lumbering (Interact) nearby trees with an axe. | |
| While he's making the splint, chat with Tumaini. | |
| Head to where the scouting party was with Tumaini. | |
| Tumaini looks ready to press on. Scout the area together. | |
| Dodi seems to know something about this place. Have a word with him. | |
| Dodi's not talking. Maybe he'll open up if you catch him a fish... he looks hungry. | |
| Dodi finally seems to have warmed up to you. Ask him about Rusalka. | |
| Tumaini wants to hear more from Dodi. | |
| You've found an old-looking box in the tree. | |
| Head to the location written on the note. ※ Arrange the Torn Note Fragment into a [-] shape in your inventory or Yaz's Combinables Pouch to obtain A Note Written in the Ancient La... | |
| The castle looks like a trident. Head to its tip. | |
| Tumaini thinks something's hidden in this cave and asks you to check it out. Search the cave. | |
| See what Viola wrote in her diary. | |
| Share the story written in Viola's diary with Tumaini. | |
| You've found a sealed notebook underwater. Show it to Tumaini. | |
| Now that you've found the whereabouts of the treasure, figure out how to meet Rusalka. | |
| Tumaini wants you to clear out the monsters and purify the area. | |
| Looks like there's another requirement to open the gate. Solve the riddle. | |
| You've solved all of Nymphamaré's riddles. Time to meet Rusalka. | |
| Ask Rusalka how to restore the Hashashins. | |
| Rusalka never trusted you from the beginning. Take her down. | |
| The Black Spirit thinks something's hidden here. Have a look around. | |
| Open Rusalka's box and read what she left behind. | |
| Head back to the sanctuary and tell Bahram what happened with Rusalka and Tumaini. | |
| Figure out the hidden meaning in the note. | |
| Looks like there's some trouble near Orwen. Go see what's happening. | |
| Tell Tarhan you're going to Tenebraum with Orwen in place of Imir. | |
| There was a huge explosion in Tenebraum recently. Listen to what Tarhan knows. | |
| Once you're done talking to Tarhan, head to Tenebraum with Orwen. | |
| Before you start investigation, talk to Orwen about Cartian. | |
| Look into the suspicious woman you saw at the Cartian Ruins. | |
| The Black Spirit sensed something. Talk to it, then go see Orwen. | |
| Ask Orwen about that suspicious woman. | |
| The woman said she'd wait for you at Tenebraum's entrance. Go meet her. | |
| The woman said she's Gabriella from Tarif. Follow her and check out the records left by Cartian. | |
| Gabriella says Cartian's records are here. Follow her and read them. | |
| Listen to what Orwen and Gabriella have to say. | |
| Check out Cartian's second record. | |
| The Black Spirit seems to have figured out how to activate the record. See what it has to say. | |
| Cartian's thoughts are recorded in the device. Continue reading the record. | |
| Keep going through Cartian's records. | |
| You've uncovered the truth behind what happened in Tarif. Listen to what Orwen and Gabriella have to say. | |
| The Black Spirit seems to know something. Have a word with it. | |
| Only the final record is left. Interact with the device. | |
| Time to solve the last puzzle Cartian left behind. | |
| Follow Gabriella up to the altar. | |
| Cartian finally appeared with a shocking revelation. Hear her out. | |
| Continue listening to Cartian's story. | |
| Head to where Cartian vanished and put an end to her scheme. | |
| Cartian's headed to Tenebraum's end. Go after her. | |
| You finally stopped Cartian. Speak with Orwen. | |
| Examine Cartian's shattered remains. | |
| The Black Spirit wants to head back to Hakinza Sanctuary now. | |
| The Black Spirit wants you to head to Hakinza Sanctuary and look into the last throne. | |
| Orwen thinks you should talk to Jordine. Find him at Hakinza Sanctuary. | |
| Now that you've heard Jordine's story, head into the office and meet the Secret Guards, just like Orwen suggested. | |
| The Ancient Stone Chamber and Jordine's slate... Uncover their secrets. | |
| Alustin is asking for an investigation of Zephyros. Listen to what the Secret Guards have to say. | |
| You're ready to head to Zephyros. Follow your destiny and go to Zephyros. | |
| The moment you touched Zephyros' gate, you were ambushed. Check the area first. | |
| There is a row of slates just like the murals of prophecy from the Ancient Stone Chamber. Take a closer look. | |
| The inscription on the slate revealed something incredible. Listen to the rest of Lafi's interpretation. | |
| You've checked all the murals. See if there are any more clues nearby. | |
| An unexpected name was written on the old scroll. See what Lafi makes of it. | |
| Lafi wants to dig up more Ancient records. Continue the investigation with him. | |
| What was Jordine trying to tell you? Keep investigating with Lafi and Orwen. | |
| Orwen looks shaken. Help her settle down. | |
| Lafi seems concerned about Orwen. Keep an eye on her while you explore Zephyros. | |
| After the monster fell, Goyen, who had disappeared from The Magnus, appeared. Listen to what he has to say. | |
| Orwen looks unsettled. Keep listening to Goyen's story. | |
| Lafi seems to have discovered something. Examine the scroll that dropped from the Ancient Weapon. | |
| Goyen discusses Caphras's whereabouts. | |
| Look around for any clues nearby. |