Quests
22,253 entries — quests and stories from the official quest list, each noting who starts the quest and who completes it.
| Entry | Details |
|---|---|
| Jordine says he has heard much about you from Jarette, and asks you to lend your strength to Serendia. Talk to Jordine. | |
| At Heidel Pass, Kirkley shares news of a growing bustle in the area. Go listen to what he has to say. | |
| Titium seems to have mistaken you for someone else, and called a name. Head back to town and give Ceasar an update about Titium. | |
| Ceasar is very pleased to hear the news about Titium. Povios came to Glish to find you. Talk to Povios. | |
| Povios gave you a lead about the name Titium called out. Find a person who may know more. | |
| Freharau was with Alustin when you found him. It's not certain if these two can provide any more information. Keep talking to Freharau. | |
| Alustin thinks you may be worthy of investigating the records to learn more about what happened. Head to the place he mentioned. | |
| After fighting off Mudsters, you found Donatt's journal. Take a closer look. | |
| When reflecting on the strange greeting from the journal, you sense an unfamiliar presence. Talk with him. | |
| The stranger disappeared after saying something cryptic. Someone is waiting for you by the entrance of Glish, go and talk to them. | |
| Yaz said she knew you'd be back soon and was waiting for you. She says Edan has something to tell you. Find Edan. | |
| Edan thinks it would be best to tell Alustin about this. Go talk to Alusitn. | |
| Alustin told you of many things, but seems to be holding back. Is he hiding something just as the Black Spirit says? Continue the conversation with him. | |
| Alustin and Freharau still seem to be hiding something. And here comes Povios. Talk to Povios. | |
| Povios tells you that Isobelle has taken full control over trades in Heidel and wants to recruit you as a member. Just as the conversation was about to continue, Roig Mills showed ... | |
| Roig Mills tells you there's a problem at the Black Crystal Extraction Mill and wants your help. Head to the Black Crystal Extraction Mill. | |
| Jarette is arguing with someone called Dawson at the Black Crystal Extraction Mill. Talk to Jarette. | |
| There seems to be an issue with the Black Crystal delivery schedule. Isobelle says she'll recruit you right away to the Xian Merchant Guild if you succeed. Talk to Dawson. | |
| The Black Spirit suspects the Black Crystal found at the Watchtower was siphoned off by someone. Take it to Dawson. | |
| The tension eased due to the return of the Black Crystal from the Watchtower. Talk to Jarette. | |
| Jarette tells you to come to the Golden Toad Inn, saying that one must drink on a fine day like this. Head to the Golden Toad Inn. | |
| Isobelle visits while you were drinking Honey Wine with Jarette. Talk to Jarette and Isobelle. | |
| Isobelle says Serendia's standing army has become too large, so much that Calpheon's parliament has probably noticed. Continue the conversation with Isobelle. | |
| Isobelle says she'll look into the Golden Toad Inn's flow of money and tells you to meet the Grand Chamberlain. Go and meet Jordine Ducas. | |
| Jordine says he's prepared a meal for you. Head to the dining hall for the nobles. | |
| You see two unexpected people walking together past the dining hall. Perhaps they have some official business to discuss? Anyway, looks like your business here is done. Head back t... | |
| Isobelle has prepared a room for you to rest. Head to the room. | |
| You've rested well. Everyone's already gathered and things seem serious. Go to Jarette. ※ You must first talk to Jarette, then Alfonso Rhundi, and lastly Alustin. | |
| The situation seems to be worsening. Go to the council chamber immediately. | |
| The momentary rest feels like a dream. Talk to Isobelle. | |
| Cliff says he went to the Watchtower. Go to the Watchtower. | |
| The Black Spirit is mad that you didn't take the Black Stone. Talk to Alfonso Rhundi. | |
| Alfonso says you should return to Heidel. Go to Heidel. | |
| The Black Spirit says you should pursue Belmorn. Talk to Roig Mills first. | |
| Roig Mills informed you that Jarette is waiting for you. Talk to Jarette. | |
| Jarette is worried about Jordine. Talk to Jarette and Cliff. | |
| Your work in Serendia seems just about finished. Talk to those who you helped, and helped you along the way. | |
| Your work in Serendia seems just about finished. Talk to those who you helped, and helped you along the way. | |
| It's time to venture to a new place to continue the chase after Jordine. Go to the entry of the Delphe Knights Castle and speak with Isobelle Encarotia. | |
| Jordine seems interested in you. Talk to Jordine. | |
| The Black Spirit anticipates a worthy reward coming your way. Go back to Jemkas Wyrmsbane. | |
| The Black Spirit anticipates a worthy reward coming your way. Go back to Jemkas Wyrmsbane. | |
| If you do as Maul says, you should try to understand the Fogan's purpose peacefully. Talk to Maul. | |
| Maul gave you a Moistball. See if there's a Fogan it can be used on. | |
| You spot a Fogan that's strayed from the pack. Lure it in with a Moistball. | |
| The Fogan was captured alive! Head to the Southern Guard Camp and talk to Maul. | |
| Maul thinks that if we experiment with a live Fogan, we should be able to communicate. Keep talking to Maul. | |
| Maul seems to have seen you defeating Fogans. Talk to Maul. | |
| Maul is shocked about what's happened to the Fogans. Keep talking to Maul. | |
| The letter seems to have been sent by Jordine Ducas. Burn the letter as instructed and go meet Freharau. | |
| Something seems to be troubling Freharau. Ask him what's going on. | |
| Freharau asks you to look for any traces outside as the guards are searching for clues inside the house. Investigate the roof. | |
| You've found a Shai on the roof. Talk to her. | |
| Mireya told you where she last saw Priola. Relay her words to Freharau. | |
| To whom did Priola want to gift the mirrors? Meet her friends and find out. | |
| Seek out Priola's close friend, Daniela, and ask where Priola might be. | |
| Daniela suggests that Priola might have been kidnapped and suggests to go talk to her father, Carlo. | |
| Carlo says he saw a monk dragging a woman to the Bloody Monastery. Head to the Bloody Monastery. | |
| Daniela has decided to follow you as she can't sit idle knowing her friend, Priola, is missing. Subdue the nearby Cultists for investigation. | |
| Daniela spells out what has been bothering Priola for some time. Listen to Daniela. | |
| You've just freed the captive. Ask him if he has seen Priola. | |
| The sudden figure introduced herself as Annalynn, an investigator from Heidel. She says that if Priola has been taken by the cultists, she might be in grave danger. Listen to her e... | |
| Annalynn has started to decipher the orders. Ask her about their content. | |
| Tell them about the woman you saw just before confronting Muskan. | |
| You've returned to Glish. Tell them about what happened at the Bloody Monastery. | |
| The Cultists' aim was to perform a summoning ritual for the evil god Kzarka. Examine the mirror left behind once more. | |
| Priola's pendant was found where you thwarted the evil god Kzarka. Take the pendant and deliver it to Freharau. | |
| Illezra, the woman who once used you as a sacrifice, once again made someone else a sacrifice. Now she's gone. What is she after? For now, comfort those who were left behind. | |
| As Alban starts behaving oddly, a figure emerges from the shadows. Talk to the mysterious figure. | |
| Press on ahead. | |
| Arriving at the Delphe Knights Castle, the soldiers seemed preoccupied with fending off the Harpies' attack. Follow Isobelle to talk to Jeron. | |
| Jeron says that civilians cannot enter because the castle is preparing for war. Continue to talk to her. | |
| Requests for reinforcements are coming in from all around, and Jeron appears troubled. Talk to her to see if you could find a way to pass through the gate. | |
| You defeated Harpies invading the castle and met Margaret, the deputy commander. She says that if you help her, she'll allow you to meet Commander Willar. Talk to her. | |
| You found the codes, but it's hard to decipher them. Go and hand them over to Margaret. | |
| Margaret has found out why the Harpies are attacking the castle. Wait for her report. | |
| The Harpies are attacking again. Margaret has asked to relay the information she discovered to Commander Willar. Slay the Harpies first. | |
| Commander Willar's office is filled with an eerie atmosphere. Watch the situation. | |
| Luckily, you weren't caught, but the conversation was unsettling. Talk to Brego Williar. | |
| You've explained the various tasks you're handling to Brego Williar, but he seems to be in disbelief. Talk to him. | |
| You've met Yaz at Karanda Ridge. Talk to her. | |
| You've gathered intel that there's a relic atop the ridge. Inspect the relic. | |
| Orwen, who was initially investigating the relic, mentions that something seems off. Talk to her. | |
| Jordine was attempting to lure Karanda by kidnapping the Harpy princess. | |
| You defeated Karanda and absorbed the relic's power. Go talk to Brego Williar. | |
| After Karanda was defeated, Brego Williar is greatly pleased. There's a sense that things are going well. Talk to him. | |
| It seems the only way to resolve the situation is to wipe out the Harpies. Talk to Brego Williar. | |
| If the Harpies are taken care of, Brego Williar has offered to vote for the safe return of Jordine. Defeat the Harpies. | |
| The fallen Harpy might help you learn something. Try to talk with the fallen Harpy. | |
| It seems the only way to resolve the situation is to divert the attention of the Harpies. Talk to Brego Williar. | |
| Brego Williar offered to vote for the safe return of Jordine if you take care of the current situation. Deal with the Harpies. | |
| It seems like the fallen Harpy is trying to say something. Try to talk with the fallen Harpy. | |
| Orwen's condition is worrying. Head to Florin and meet Valentine. | |
| Upon observing Orwen's condition, Valentine insists that she needs to be treated promptly. Follow the group and head to where she is lying down. | |
| Valentine says that he senses an odd energy. Talk to him about Orwen's condition. | |
| Valentine says that if he gets a certain herb, Orwen can be treated. Ask him which herb is needed. | |
| To find the herb you must go to Caphras Cave. Follow the path. | |
| After hearing what Yaz said, the Black Spirit tells you that you're special. It also said something you couldn't understand. To find the herb, you must go further inside. Defeat th... | |
| You've finally found the herb. There is a breeze coming from the wall nearby, as if there's something inside. Take a closer look at it. | |
| There is a hidden space inside the wall and it seems some unexpected visitors have arrived before you. Talk to them. |