Quests
22,253 entries — quests and stories from the official quest list, each noting who starts the quest and who completes it.
| Entry | Details |
|---|---|
| According to High Priestess Jyarro, all those who visit the Fountain of Origin are blessed by the Sherekhans. Follow Jyarro's instructions to get to the Fountain of Origin. ※ This... | |
| The Drieghanese do not open easily to strangers, but surely a special gift will when them over? Collect the horns of yaks (but make sure they're still intact) and bring them to Yak... | |
| Let's gift High Priestess Camira the yak horns we so painstakingly collected, and maybe she will let you borrow the ancient Drieghanese documents. | |
| High Priestess Camira was ecstatic with the Yak Horns and graciously lent us the documents. Let's bring them to Yakantum. | |
| Let's find out more about Chenga Sherekhan, who is mentioned in the ancient Drieghanese documents. Perhaps the pilgrims in from the statue of Akum the Sherekhan at Sherekhan Necrop... | |
| You learned that "Chenga Sherekhan" is used to refer to the five great Sherekhans who greatly helped the first settlers of Drieghan. Let's tell Yakantum what you learned. | |
| Emora needs llama meat to feed her sister, which is supposed to be nutritious and fortifying. Let's go butcher some llamas nearby. | |
| Emora asked you to take of the Stone Cobras that live nearby, because she worries that her little sister might get bitten. | |
| When they were younger, Camira and Emora promised each other they will become general goods vendors together. Let's try to persuade Camira to leave her post as High Priestess behin... | |
| Camira said that she remembers the promise she made to Emora when they were younger. Let's tell Emora what Camira told you. | |
| Some of the worshipers of Garmoth erected an altar in its name. Let's go talk to one of them and hear about what's going on. | |
| Let's play at showing your respect at the altar to Garmoth to gain the trust of Garmoth's worshipers and figure out why they are worshipping it. | |
| You observed the worshipers offering tributes to Garmoth out of fear. Let's go to Hivan and tell him about this. | |
| Go to Leon the dragon scholar at the Tshira Ruins to gather information on Garmoth, the Crimson Dragon. | |
| Defeat Leaf Keepers at the Tshira Ruins while Leon looks for documents about Garmoth. | |
| Leon's documents on the Crimson Dragon have gone missing. The thief cannot have gone far yet, so let's chase after him. | |
| Judging from Murav's reaction, you are quite sure he was the one who stole Leon's documents. Perhaps some alcohol will loosen his tongue. | |
| Murav seems to be working for Great Priest Deian. Let's go to Garmoth's Altar to confront Deian. | |
| Chief Durgeff said to use Kiernak Falls spring water to break Deian's spells. Let's fetch some spring water from the cave at Kiernak Falls with the bottle Durgeff gave you. | |
| Let's tell Chief Durgeff that Garmoth has been defeated. | |
| Deian, the Head Priest of Drieghan, disappeared after he summoned Garmoth. He must have been in a rush because according reports from the Duvencrune guards he left some papers behi... | |
| Chief Durgeff wants to thank you for saving the town and sends you to see Hughol the blacksmith. | |
| The Black Spirit said that you should tell Durgeff about Deian's schemes. Let's return to Duvencrune and report to Durgeff. | |
| Deian, the Great Priest of Drieghan, disappeared after he summoned Garmoth. He must have been in a rush because according reports from the Duvencrune guards, he left some papers be... | |
| Go to Leon the dragon scholar at the Tshira Ruins to gather information on Garmoth, the Crimson Dragon. | |
| Murav seems to be working for Great Priest Deian. Let's go to Garmoth's Altar to confront Deian. | |
| Deian, the Head Priest of Drieghan, disappeared after he summoned Garmoth. He must have been in a rush because according reports from the Duvencrune guards he left some papers behi... | |
| There are not enough feathers to fletch arrows. Let's ask around about the feathers. | |
| Now that you know what kind of feathers are needs, let's go get some. | |
| Let's deliver an urgent message from the scout to the Silva, the Fadus Deputy Commander. | |
| Find a way to treat the scout who was injured while trying to deliver an urgent message. | |
| Teach the Ganelle treating the injured scout about Fadus healing spells. | |
| The troops deployed to the Doroter Hills are lacking in numbers. Let's help them with their patrol duties. | |
| Talk to the villagers at the Doroter Hills to learn the secrets to Drieghanese cooking. | |
| The foreigner was disappointed that there was no great Drieghanese cooking secret. He is now angry and asked you to put more spices in the food to ruin it. | |
| Lazio is already drunk but asked you to bring him something more to drink. Go to the nearby altar and sneak some of the alcohol there. | |
| Lazio said that his best and oldest friend is at Gayak Altar and asks you to bring them a drink. | |
| The guanacos are eating all the grass on the Doroter Hills, so the yaks and llamas do not have enough to eat. Let's reduce the number of guanacos. ※ This quest is available again ... | |
| Let's help the farmhand who gets rejected by women because of his occupation and find out what women look for in their ideal man. | |
| Let's help the farmhand, who is afraid of undomesticated animals, get some guanaco and marmot foreshank meat. | |
| Urumin's sister does not want to come back home. Let's go tell her that her brother desperately needs her to come home. | |
| Koi wants some sparking rocks like the ones her friends play with. Let's get her some sparkling rocks by defeating Sharp Stoneback Crabs. | |
| Goblin Worker wants to explore somewhere new, but asks you to go for him instead and tell him what you saw. | |
| Hungry wolves venturing out of their usual territory to look for food, putting the villagers in danger. Let's help the villagers by defeating the pack of gray highland wolves. | |
| Let's tell High Priest Yahq about the incident with wolves. | |
| More and more foreigners are visiting the altars here, and making a mess. This is troubling Yahq. Let's clean up the mess at the altars to help Yahq out. | |
| Let's get some yak bone for Dugarma, who is bedridden. | |
| Abelmed is worried about him and his mother not having enough food to eat. Let's help Abelmed out by getting him some wolf and guanaco meat. | |
| Sorun wants you to help him find a courser to enter into a race. Try looking for a courser, and Sorun will tell you how how to differentiate a courser from regular horses. | |
| The wolves are coming, but no one is noticing the signal to retreat. Let's get onto higher grounds to send the signal to the ally troops nearby. | |
| The Blood Wolves have managed to bring the statues they worshipped to life. Destroy the statues and gain knowledge about them. | |
| A soldier stabbed by a Blood Wolf wants revenge. Defeat the Blood Wolves to avenge the soldier. ※ This quest is available again after midnight (server time) every day unless you h... | |
| The number of soldiers injured from fighting the Blood Wolves is increasing. Let's get some Rockskin Boar bone powder to make ointment for the injured soldiers. | |
| Let's check up on the cowardly soldier and try reassuring him. | |
| Apparently, someone is stealing from the supplies stockpiled at the Night Crow Hill. Let's ask the nearby soldiers if they witnessed anything suspicious. | |
| Now that you know more about the stolen supplies, let's try to look for clues to find out who the thief is. | |
| You found an enlightening evidence which points to who the thief might be. Let's confront the suspect. | |
| The soldiers are tired from fending off endless attacks from the Blood Wolves. Let's boost their morale by retrieving some trophies of the Blood Wolves. | |
| Temur said that he and his niece Murmin were attacked by the Blood Wolves when they were separated. Let's go check the casualty list for Temur to see if his niece Murmin is on it. | |
| Temur believes that his niece Murmin must be somewhere nearby. Let's look for Murmin and tell her that Temur is looking for her. | |
| Murmin asked you tell her uncle Temur the news that she is alive. To deliver the message, you should first clear the path ahead by defeating the Blood Wolves blocking the way. | |
| The soldiers are afraid to cross the bridge because it looks like it will break any moment, so supplies are not being delivered across the bridge. Let's fix the bridge and carry so... | |
| There is an intel that the Blood Wolves are preparing to launch an ambush. Let's go tell the soldiers on the top of the hill so they can send out a signal to the other troops. | |
| The sentries to the east did not get the urgent intel. Let's deliver a message to the sentries stationed in the east. | |
| To ease the soldier who believe that crows can summon dragons let's fire a flare into the flock of crows to make them disperse | |
| The terrified soldier said that even though he is scared, he wants to stand his ground and do his job. He asked you tell his friend this so he will stop worrying about him. | |
| Secretly read the Story of the Blood Wolves and go find the author of the book, Chief Durgeff, to ask about Kagtunak gems. | |
| Durgeff said that Gerez the mercenary may know more about Kagtunak gems. Let's go talk to Gerez. | |
| The Black Spirit thinks that there is no use talking to Gerez and that you should talk to his adoptive daughter, Odelphin, instead. Let's go talk to Odelphin and ask about Kagtunak... | |
| Odelphin asked you to help her dear friend Seiri, who is regarded by everyone else as a bit of an eccentric. Let's go to Seiri and help her with her research on Kagtunak gems. | |
| Let's help Seiri recreate a Kagtunak gem with the Alchemy Tool upstairs. ※ To complete this quest, you need to input the correct ingredients into Seiri's Alchemy Tool. | |
| You and Seiri now hold a Kagtunak gem in your hands. Let's tell Chief Durgeff the good news. | |
| Let's pay Hughol to get information on how to use Garmoth's Heart crystals. ※ This quest is available again after 7 days (168 hours). | |
| Let's bring Hughol the ingredients to make an Inverted Energy ore. ※ This quest will reset every Thursday after midnight. | |
| You can see the remains of ancient Drieghanese civilization at the Tshira Ruins. Let's go to the dig site archaeologist Melana told you about to look for ancient artifacts. | |
| Melena said that the Swamp Imp Bronks at Tshira Ruins stole her documents. Let's destroy the Bronk Huts to find her the documents. | |
| The Black Spirit says that it knows more about this story than Melana, and wants to show you a special place. Let's follow Black Spirit's directions to look for a clue from the pas... | |
| As soon as the Black Spirit's energy touches the stone pagoda, apparitions of the past appeared, two who look like they could be twins. One of them must be Baumim. Talk to him. | |
| Shepherd Boy Baumim said that to prove that he is the real Baumim, he needs to know how many sheep he has. Let's talk to the other apparitions nearby to help Baumim guess how many ... | |
| The two identical apparitions are fighting over who is the real Baumim. Let's go talk to the other apparition claiming to be Baumim to find out what he has to say. | |
| The second Baumim is insisting that the answer the first Baumim gave is wrong. If what the second Baumim is claiming is true, there must be a pregnant sheep nearby. Let's look for ... | |
| The real Baumim seems to be the one who knew one of the sheep is pregnant. Let's go back to Melana and tell her all about what happened. | |
| You met a man called Nerman at the mercenary office in Duvencrune. He said that he was robbed last night when he was out drinking. Let's look for the person who robbed Nerman. The ... | |
| You managed to knock out the suspicious man. Let's go through his pockets to recover any stolen items and return to Nerman. | |
| Nerman seems to want to become good friends with you, and mentioned that Akasak makes great cobra liquor. Let's go find Akasak. | |
| Akasak said that he ran out of cobra liquor and asked you to get him some fresh Stone Cobras from Tuir Valley. | |
| Let's bring Nerman the cobra liquor Akasak made. | |
| Nerman seems to be in a good mood after having a couple of drinks and handed over a quest to you. Let's go look for Hoberyn at the Windy Peak. | |
| Hoberyn asked you face a mighty foe. Let's explore around the Windy Peak and figure out more about what you need to face. | |
| Use Hoberyn's trap to capture the black leopard and defeat it. | |
| You defeated the black leopard that was shrouded in darkness. Let's tell Nerman of your success. | |
| Odelphin, the head of the Duvencrune mercenary office, is urgently looking for Nerman. Let's look for Nerman in the back alleys of Duvencrune and tell him that Odelphin is looking ... | |
| Nerman is quarreling with another man. Let's calm down Nerman before his fiery temper escalate the situation even further. Choose your words carefully. | |
| According to Nerman, Duvencrune's back alleys are a lawless mess. Let's go threaten one of the hooligans so that the villagers can feel more at peace. | |
| Let's return to the mercenary office to tell Odelphin that you located Nerman. | |
| Odelphin said that Munovah, a magnate who lives in Duvencrune, asked for you and Nerman's help. Let's go to Munovah, who is at Chief Durgeff's office. | |
| Munovah asked you to help find his daughter. He said that he lost contact with his daughter Hylva after she was deployed to Night Crow Post. Let's tell Nerman that Munovah is askin... | |
| Nerman told you to look for clues near the Night Crow Hill about where Hylva could be. Perhaps the Blood Wolves nearby might be holding onto some kind of clue. | |
| Let's use the piece of meat bait at the location Nerman told you. The plan is to draw the attention of the lured Blood Wolf while Nerman prepares to launch a surprise attack. | |
| The frenzied Kagtum has been defeated and Hylva has been rescued. Nerman said that you should return to Duvencrune and report to Odelphin what happened. |