Quest Quest Group 11362 · Entry #2

[Event] [Daily] [Crossroad] Wacky Pumpkin Shenanigans?

Giant Pumpkin

Objective

Donia says rumor has it that Marni's Playground is haunted and wants you to find out if it's true.

※ This is a daily recurring quest that resets at every midnight.
※ The buff you obtain differ depending on the items you investigate.
※ If you investigate one item, you cannot investigate another one after until midnight.

Examine the giant pumpkin NPC Knowledge Item;

Rewards

Rewards this quest can give. Choice rewards are marked separately.

Item Rewards

Dialogue

Villager Dialogue
Hello, adventurer! Did you know that
Marni's Playground is haunted?
I've heard thing about it here and there.
There one rumor in particular about a... Pumpkin NPC Knowledge Item Lantern NPC Item?
It's probably just nonsense but...
Would you mind checking it out, adventurer?
Villager Dialogue (Alt)
Bah, it all sounds like some hocus pocus to me, but...
Care to investigate, adventurer?
Villager Completion
You hear the cackling laughter of someone close by.
This is truly the sound of that mischievous pumpkin ghost NPC Knowledge!
Where is it coming from?
Are they stuffed inside this pumpkin NPC Knowledge Item?
※ The reward you select will be applied upon receiving,
granting you a special effect for 10 hours.
※ Haunted object effects do not stack.
Any pre-existing effects will be overwritten with the new one.

Related Quests

Nearby quests from the same group, prerequisite quests, quest chains, challenge links, and branch choices.

Quest Group Entries

Other entries in the same quest group, shown in in-game order. Check each quest page for its own requirements.

Details

Quest Group11362
Entry2

Summary

You hear the cackling laughter of someone close by.
This is truly the sound of that mischievous pumpkin ghost NPC Knowledge!
Where is it coming from?
Are they stuffed inside this pumpkin NPC Knowledge Item?
※ The reward you select will be applied upon receiving,
granting you a special effect for 10 hours.
※ Haunted object effects do not stack.
Any pre-existing effects will be overwritten with the new one.