Quest Quest Group 1047 · Entry #2

Making Tranquilizer

Objective

Clorince NPC Knowledge assumes that the Goblins became wild due to the herbs in their pots, and tries to make a sedative to calm the creatures down.

Requirements & Objectives

Known requirements and objectives for this quest. Some seasonal, date, or branch conditions may still apply.

Encounters

Rewards

Rewards this quest can give. Choice rewards are marked separately.

Item Rewards

Other Rewards

  • Quest Reward Clorince Amity +20 Velia General Goods Vendor
  • Quest Reward Contribution EXP +36

Dialogue

Clorince Dialogue
I wanted to analyze the Goblins by myself,
without using my father's discipline.
There were some sort of mixed herbs in the pots,
and I think the scent of the herb stimulates the Goblins' anger.
And, here's my idea.
We put a tranquilizing potion in their pots.
If the plan succeeds... It will calm the Goblins down,
and travelers won't be attacked. What do you think?
Clorince Dialogue (Alt)
What do you think? Do you agree?
Clorince Completion
Yes, this is it!
Stoneback Crab NPC Knowledge Gallstones are hard to get. You did a great job.

Related Quests

Nearby quests from the same group, prerequisite quests, quest chains, challenge links, and branch choices.

Earlier Steps

Quest Group Entries

Other entries in the same quest group, shown in in-game order. Check each quest page for its own requirements.

Details

Quest Group1047
Entry2

Summary

Yes, this is it!
Stoneback Crab NPC Knowledge Gallstones are hard to get. You did a great job.